Rebecca Flannery

Projects > GPU Programming
Quaternion fractal Quaternion fractal

For this project I implemented the hatching method described in "Real-time Hatching" by Praun, et al. The aim of the technique is to make objects appear as if they have been shaded with strokes of a pencil or pen.

This image shows an example of depth peeling. Outward faces are colored green and inward faces are colored red. The image on the left shows the original object. The middle image shows the object with the first layer peeled off. In the right image the object has had a second layer removed and now shows what one would normally think of as the "inside" of the flask.