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Morphing Vase Morphing between two Renderman shaders. |
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Real-Time Hatching For this project I used C++ and Cg to implement the hatching method described in "Real-time Hatching" by Praun, et al. |
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Particle Liquid Simulation This video shows a liquid simulation I did using a paricle-based method called Moving-Particle Semi-Implicit, or MPS. |
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Smoke Here a 2D smoke simulator, written in C++, is used to warp an underlying image. |
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Springy Mesh In this physically-based simulation, a springy mesh is used to model a wobbly chess piece as it bounces around the box. |