Rebecca Flannery

Morphing Vase Morphing Vase

Morphing between two Renderman shaders.

GPU Hatching Real-Time Hatching

For this project I used C++ and Cg to implement the hatching method described in "Real-time Hatching" by Praun, et al.

Particle Liquid Simulation Particle Liquid Simulation

This video shows a liquid simulation I did using a paricle-based method called Moving-Particle Semi-Implicit, or MPS.

Smoke Smoke

Here a 2D smoke simulator, written in C++, is used to warp an underlying image.

Springy Mesh Springy Mesh

In this physically-based simulation, a springy mesh is used to model a wobbly chess piece as it bounces around the box.