Rebecca Flannery

Projects > Ray Tracing
Quaternion fractal Quaternion fractal Volume data Depth of field

Ray marching was used to render this quaternion fractal. The fractal is defined implicitly. In this image both the fractal and the floor are partially reflective.

This image shows another quaternion fractal. The surface was computed using fewer iterations, and thus it is less detailed.

This shape was generated from volume data on a 9x9x9 grid. Each voxel is represented by a single data point. Ray marching is used to calculate the desired isosurface of the data set.

Distributed ray tracing was used to give this image depth of field. Reflection and refraction are also shown.